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KDZ EREĞLİ DAĞLICA SECONDARY SCHOOL ITEC 5TH CYCLE LESSON PLAN
SCHOOL
DAĞLICA SECONDARY SCHOOL
TEACHER
ONUR KALAFAT
CLASS
5TH and 6TH GRADERS
LESSON
ICT and SOFTWARE together with ENGLISH curriculum
5TH CYCLE LEARNING ACTIVITIES
DESIGN BASED LEARNING ACTIVITIES
LEARNING STORY
CREATE a GAME, TELL A STORY, CREATE AN OBJECT (Different groups will study on different subjects according to their choices)
SUBJECT
Creating some language games and games for increasing computer competeances,
Creating games, telling a story using web 2,0 tools
aims
Learning to use computers more confidiently
İmproving students English pronounciation by making voice recordings at scratch
Learning to importance of team work via using team up and reflex tool
Learning to make their own games using scratch
Increasing their computer competences
Being aware of the fact that learning may be enjoyable via games
Learning the importance being useful to ICT and software sciences
Creating games for their younger friends and being useful for t hem (Ex. For 2,3 and 4th graders)
Being aware of using computers in a safe mood.
Learning to use computers by healty way (when to power off them, why to use them etc)
Being aware of the dangerous PC games and creating useful and enjoyable games in the meanwhile
Being aware of the computer and game addiction and choose it sometimes only for their hobbies, leisure time activities, sometimes for research and development (software , blogging)
Learning the meaning of web 2.0 and 3.0 technologies and being able to use it
Increasing their creativity
Increasing their literary skills via telling a story
1. Tool and technologies
Online tools: Team-Up, Scratch Text2mindmap, popplate, wordpress (They will have subdomains at our web blog http://itecdaglica.info )Youtube, weebly, movie maker, storybird, voki, animation, web2 tools, sketch up, edmondo, Imprudence
Offline tools: flip cameras, photo machines, microphone, tablet pcs, ipads, projection device, wireless Mouse and keyboard
2. Dream
· Watching Professional and amatour game videos
· Watching scratch game videos from scratch web site http://scratch.mit.edu/
· Lat ten minute of every dream lesson –learning how to use scrach and together and using on their scrach projects
· Watching creative innovations
· Watching inspring story videos
3. Research
· Recording the newly learned vocabulary to their scrach projects by backgraound music
· Making reasearch from internet about scrach and software development
· Recording diologs by their friends to their scrach projects
· Making research about Project development and game softwares
· Making research how to use web 2.0 tools discussing them at classroom
· Boosting their ambition on correct pronounciation of English and listening/speaking skills
· Last ten minutes of every reasarch lesson- working on their own projects (games)
4. Reflect
· Using team up for their development on their projects
Using reflex for their development on their projects
· Learning to use their subdomains at http://itecdaglica.info Project web blog
· Last 10 or 15 minutes of every itec lesson ( working on their projects / games)
5. Mapping
· Prepaing mind maps using mind mapping tools like mindmiester and sharing them at their subdomains/webblogs
· Making discussions at classroom about their findings from their mind maps
· Last 10 or 15 minutes of every itec lesson ( working on their projects / games)
6. Make
· Prepaing their project’s overall presentation and making most of their work
7. Colloboration
· They share their work with their teachers and elderly parents, and may be with their neighbours
8. reflect
· They use again team up and reflex tool and record their overal experience on the Project
· They share their reflexions using the their web blogs and subdomains
9. Remake
· They remake their Works, projects , games using the result (finbdings) of colloboration and reflect parts
10. Show
Ø They present their work to their friends via projection tool
Ø They write their experience on their web areas
Ø Teacher share their Works at the social İTEC media
11. Evaluation
· Colloboration
· Participation
· Research
· Presentation
· Overall work /Project /Game
· Peer evaluation
· Groups’ evaluation
· Self Evaluation
· Online Questionaire results of the best game/ Project of all classroom
· Online questionaire results of their other teachers’, İtEC teacher’s and maybe the parents